× Elearning Advice
Terms of use Privacy Policy

How Gamification can benefit your business with elearning



e learning best practices

Gamification in elearning is a popular option. You may have wondered how it could benefit your company. This article will explain the benefits of gamification as well as how it can be implemented. Additionally, you'll find examples of successful implementations as well as information about the costs and benefits associated with gamification. Continue reading to find out more about gamification through elearning. Here are a few ways gamification may benefit your business.

Benefits

Gamification is a great way to improve student behavior. Gamification encourages students and teachers to make new decisions. Gamification is a way for companies to stand out and encourage higher learning. Here are some examples showing how gamification and elearning can make learning more enjoyable for students.

Gamification in eLearning creates a more fun environment. By practicing skills, learners can get to experience real-life situations. Gamification can be used to motivate students and encourage them to complete tasks. A leaderboard allows students to be competitive in their eLearning learning and encourages them to strive for better results. Students can also earn badges by completing tasks. Another advantage of gamification is that it facilitates tracking student progress.


elearning trends

Some examples

McDonald's introduced a new till system using game-based eLearning. Developer City & Guilds Kineo developed an eLearning game that helped employees to learn the new system and not frustrate customers. The game was addictive and enjoyable. The simulation of using the new till system made it memorable and educational. It received over 145,000 hits in its first year and remains one of the most visited pages on the company's employee portal.


Learning through eLearning that is game-based can motivate learners by encouraging them compete against one another and between themselves. Games-like features can increase participation and performance in any course. For example, adding a leadership board or badges can add healthy competition and encourage learners to perform better. Gamification in eLearning can also help track learners' progress and monitor their performance. But, the most effective gamified eLearning programmes are designed to meet every learner's learning goals.

Implementation

Gamification can be a powerful tool to increase the quality of online learning and increase their revenue. For instance, the Kajabi Heroes show that anyone can become an online course entrepreneur, and this practice helps convince prospective customers that your course materials are worth paying for. The learners don't have to commit long-term. You can use gamification to e-learn. All you need to do is design the course, implement the tools and then watch the profits start rolling in.

Gamification can depend on the type of player. Some people are competitive and others are curious. Others enjoy discovering new worlds and finding hidden Pokemon. Gamified courses contain elements of both. This will allow you to determine whether your learners are competitive or just looking for adrenaline. And, since gamification focuses on behavior and emotions, you can ensure your content is geared to a specific player type.


virtual learning theory

Costs

A recent study has shown that half of new employees find gamification beneficial during onboarding training. Its benefits can be achieved with custom-developed solutions or ready-mades that incorporate levels and prizes. Gamification can also be used in motivating new hires via the creation of level-based trips within an intranet or LMS. Gamification can also serve as a training tool, such as gamifying your leadership training.

Although gamification is a powerful learning tool, it also brings with it some risks. Gamification has been shown, for example to decrease attention spans. Gaming learning requires expensive software and hardware. Instructor training, course codes and registration fees are additional costs. Gamified learning may also require a campus-based setting. According to one research study, the costs of gamification for elearning could exceed $24million by 2024.




FAQ

How do I start eLearning?

If you don’t know how create online courses, then you should start small. You could try creating a simple quiz or short tutorial.

Once you've mastered this, you can move on to more complex projects. It's a good idea to learn HTML before you start creating lessons with pre-built templates.


What are some eLearning tools?

Interactive media, such audio, video, and animation are the best ways to present learning content.

These media allow learners interaction with the content. These media also improve learner engagement, retention, and motivation.

Online courses often contain video, audio, text and interactive features.

These courses may be provided free of charge or for a fee.

These are just a few examples of elearning tools:

  • Online courses
  • Virtual classrooms
  • Webinars
  • Podcasts
  • Video tutorials
  • Modules for e-learning that can be done at your own pace
  • Interactive
  • Social networking sites (SNS)
  • Blogs
  • Wikis
  • Discussion forums
  • Chat rooms
  • Email list
  • Forums
  • Quizzes
  • Polls
  • Questionnaires


What should my eLearning course look like?

Your eLearning course needs to be interactive and encourage learners to engage with it.

This means that the design needs to be easy to navigate, and the content needs to be presented clearly.

This means that the content should be entertaining and informative.

To ensure that your eLearning course meets these requirements, you need to focus on three things:

Content

The first thing you need to decide is what content you want to include in your eLearning course. It is important to determine how long each part of the course should be. For example, if your goal is to teach someone how writing letters, then you should decide how much time to devote to each topic.

Navigation

The second important decision you need to make is how you want your learners to navigate around your course. Are you asking them to go through each page individually? Or do they want to be able to jump straight to the relevant sections?

Design

Finally, decide how your course will look. This includes deciding how long each screen will take to load and how big the font size should be. Also, you will need to decide if graphics are desired (e.g. pictures).

Once you've made all the decisions, you can test your course and see if it works.



Statistics

  • According to ATD's 2021 State of the Industry report, technology-based learning methods, including e-learning, accounted for 80 percent of learning hours used in 2020. (td.org)
  • Hedonism incorporates intrinsic motivation, including novelty, challenge, excitement, and pleasure (Schwartz et al., 2012), which is likely to predict user perception of e-learning enjoyment. (sciencedirect.com)
  • In the 2017 ATD research report Next-Generation E-Learning, 89% of those surveyed said that changes in e-learning require their staff to update or add new skills. (td.org)
  • The UK sample was relatively balanced in terms of gender (56% male) compared to the Gambian group (77% male). (sciencedirect.com)



External Links

merriam-webster.com


doi.org


learntechlib.org


en.wikipedia.org




How To

What is the importance of e-learning?

E-Learning is a way for companies and employees to stay engaged. They learn from each other and from experts. This helps them remain competitive and allows them to gain valuable knowledge.

E-Learning allows employees to connect with one another and fosters a sense for community.

E-Learning has been growing in popularity because it is low-cost and efficient. Employers have come to realize that they don’t need additional staff to train their employees.

The following are some of the benefits of using e-learning:

  1. Low Cost – There is no need for you to purchase expensive equipment, such as projectors or computers. All you need to access the internet.
  2. High Efficiency - E-Learning saves time and money compared to traditional training methods.
  3. Flexibility - Employees have the option to complete e-learning anywhere and anytime they want. They don't have to attend class to receive training.
  4. You can customize e-learning. It can be presented in any way that best suits the learner's needs.
  5. Self-paced - Learners have the freedom to work when and where they want, without worrying about getting graded.
  6. Interactive e-learning allows learners the opportunity to interact with one another via polls and discussions.
  7. Accessible – E-learning is available to everyone who has an internet connection.
  8. Interactivity – E-learning promotes interaction between students, teachers and other learners. This makes learning enjoyable and exciting.
  9. Relevance – E-learning is relevant for the learner's current job. This means that he/she will be able to apply what he/she learns immediately after completing it.
  10. Social Learning--E-learning allows learners to share ideas with each other. This encourages them to collaborate and learn from each other.
  11. Collaboration - E-learning allows learners to collaborate with each other. This improves communication skills and teamwork.
  12. Personalized Learning - E-learning allows individuals to customize their own learning experience. This makes it more interactive and fun.
  13. Online Communities – E-learning allows people to form virtual communities. This creates a sense that they are part of a larger community.
  14. Peer feedback - E-learning provides feedback to learners based upon how they perform. This motivates them, allowing them to improve.
  15. Repeatability - E-learning can be repeated whenever required.
  16. Portability - E-learning content can be accessed from different devices like laptops, tablets, smartphones, etc.
  17. Scalability - E-learning does not require large amounts of space or manpower.
  18. Multimedia Content - E-learning uses multimedia content to enhance learning.
  19. Digital Library-E-learning offers digital libraries to learners where they can store their resources. These materials can be easily found later.
  20. Mobile Learning - E-learning can now be delivered via mobile phones and tablets.
  21. Adaptive Learning – E-learning adapts to each individual learner's abilities.
  22. Gamification - Elearning integrates game elements into the learning process. This enhances motivation and engagement.
  23. Virtual Classrooms – Elearning provides virtual classrooms for teachers and learners where they can communicate with one another.
  24. Realtime Communication - Elearning facilitates real time communication between students and teachers.
  25. Remote Learning - Both the teacher and student can do e-learning remotely.
  26. Distance Education - Elearning is distance education. It's a course that takes place over a prolonged period of time.
  27. Open Source Learning: E-learning is based on open-source software, so everyone can access and use the same material.




 



How Gamification can benefit your business with elearning